Cinematic Entrance Hero
Ember CinematicA hero whose entrance is choreographed: drifting plate, nav that drops in, copy that rises from blur, and stat arcs that draw themselves.
TapKeyboardCSS motiondraft · showcase
Visual asset library
Components, interaction patterns, cinematic sections, motion, and spatial interfaces — each one previewable, customizable through typed controls, and readable by coding agents. UI Forge supplies the visual building blocks; other systems build the applications.
Showcase
A hero whose entrance is choreographed: drifting plate, nav that drops in, copy that rises from blur, and stat arcs that draw themselves.
TapKeyboardCSS motiondraft · showcase
A dark layered-ridge landscape with glowing edges, an italic serif headline, and floating captions that parallax under the pointer.
TapKeyboardCSS motiondraft · showcase
A CSS 3D carousel with perspective, drag/swipe, and keyboard controls.
DragSwipeKeyboarddraft · showcase
A product hero whose palette rewrites the whole environment, not one accent.
TapKeyboardCSS motiondraft · showcase
Curated
Perspective and layered depth without a global WebGL runtime.
Assets whose primary value is sequenced motion, drag, swipe, or press.
Product-centered stages where the object, not a form, is the composition.
Hero and gallery compositions built for atmosphere, type, and scene change.
Controls and decks that should feel physical under a finger.
Navigation, hero, features, and pricing for a product marketing site.
Foundation
Navigation, editors, dashboards, tables, and command surfaces for the working parts of a product.
A dense workspace sidebar with compact, expanded, and floating rails.
A product hero with a working-panel visual instead of a giant empty gradient.
A prompt composer with optional attachments and tool-call status.
A high-density dashboard header with tabular metrics, not nested metric cards.
Design tokens live in Tokens. Retained research, including the legacy Application Composer, lives in Labs.